Mindjammer Press and Modiphius Entertainment are delighted to announce that the physical version of Mindjammer – The Roleplaying Game is now shipping to customers. This 496-page hardback, a standalone far future transhuman science-fiction roleplaying game using the Fate Core System, is available for direct order from the Modiphius webstore (including a complementary PDF of the game), and also launches via distribution to hobby and game stores in May, where it will be participating in the Bits’n’Mortar initiative (meaning you’ll receive a complementary PDF when buying it in store also). If you’d just like the PDF version of the game, that’s also available from the Modiphius webstore and DriveThru / RPGNow.
Mindjammer – The Roleplaying Game is the second edition of the far future transhuman science-fiction setting, the first edition of which won a Judges Spotlight award at the 2010 ENnies. This new edition has been massively expanded to be a standalone Fate Core RPG, and includes:
- full rules for starships, organisations, and culture operations
- detailed character cultures, genotypes, and occupations — play a sentient starship!
- new and innovative rules for describing planets, star systems, and alien life
- deep background material on the New Commonality of Humankind
- rules for the Mindscape and virtual worlds
- starmaps and planet descriptions, histories and background
- hyper-advanced equipment, weaponry, enhancements, starships, and more.
Mindjammer – The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.
Here’s what people have been saying about Mindjammer – The Roleplaying Game:
“A Must-Have for SF Fans” – Stargazer’s World
“It’s transhumanist space opera with a twist. Usually in transhumanist settings transfer of personalities is a common theme and the transferred mind is still considered to be the person it was before. This is different in Mindjammer and it makes the game much more playable in my opinion. The setting is definitely what makes the game a must-have for SF fans. It’s unique, extremely detailed, and should be a lot of fun to play.”
— Review at Stargazer’s World, by Michael Wolf.
“Wow!” – UK Roleplaying
“Overall I have to say – “wow.” This is an epic piece of work… The scope and breadth is magnificent and the little personal details in each chapter make this a joy to read through. … The fact that the system uses Fate Core I find intriguing. In fact so much so that I will be placing my order forthwith! To be honest the price of $54.99 for a 500-page book and PDF I think is a bargain. This gets a hearty endorsement from UK Roleplaying. Grab your blasters and let’s all head for the stars!!”
— Review at the UK Roleplaying blog.
“Stunning” – Game Knight Reviews
“[Mindjammer] does damn near anything you might want it to do for a sci-fi campaign. Gracefully. With style. And in a way that’s fun for GM and players alike… From a layout and design standpoint, the book is stunning… If you’ve ever pondered running a FATE-based space campaign, I don’t think you’ll find a deeper resource of ready-to-use information than the Mindjammer book.”
— Review of Mindjammer at The Game Knight Reviews.
“Mind-blowing” – Geek Native
“Mind-blowing… A Fate Core powered sci-fi RPG that feels larger than space istelf – and given there’s the Mindscape to explore, use, master and worry about, in addition to physical space, perhaps it really is that large. Mindjammer: The Roleplaying Game is a transhuman epic.”
— Review at the Geek Native website, by Andrew Girdwood
“Excellent!” – RPG.net
“Mindjammer is a great stand alone science fiction roleplaying game. Building on and adapting Fate Core to SF, you are propelled into a transhuman time of expansion, exploration and danger. Tools are provided to guide you on campaigns, adventures and constructing everything from characters to cultures, vehicles to huge structures. Really, very good indeed!”
- Style: 5 (Excellent!)
- Substance: 5 (Excellent!)
— Mindjammer capsule review at RPG.net, by Graham Spearing