Mindjammer – Traveller edition now available!

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Modiphius Entertainment and Mindjammer Press are delighted to announce the release of Mindjammer – Transhuman Adventure in the Second Age of Space (“Mindjammer Traveller”), a complete 384-page hardback setting supplement for the second edition TRAVELLER RPG from Mongoose Publishing. The ENnie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!

Available now in print + PDF bundle and PDF-only version from the Modiphius webstore and in PDF-only version from RPGNow / DriveThruRPG.

Mindjammer Traveller has been written by Sarah Newton and John Snead (who did all the heavy-lifting on the conversion), with gorgeous layout and artwork from Jason Juta and his team of visioneers, and features:

  • full rules for starships, organisations, and culture operations;
  • detailed character cultures, genotypes, and new careers – play a sentient starship!
  • new and innovative systems for describing planets, star systems, and alien life;
  • deep setting material on the New Commonality of Humankind;
  • rules for the Mindscape and virtual worlds;
  • starmaps and planet descriptions, histories, and background.
  • THE UNIVERSE AWAITS!

    Never has there been a greater time of opportunity. The universe is in flux, and for the first time in ten thousand years no one knows what the future will bring. Charge your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines. Come and defend the light of humanity’s greatest civilisation as it spreads to the stars!

    (Requires the use of the Traveller Core Rulebook, available from Mongoose Publishing.)

Mindjammer: BLUE now available!

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We’re delighted to announce that the new Mindjammer adventure BLUE is now available for order, in physical version (with complimentary PDF) and PDF version. You can buy the physical version + complimentary PDF from the Modiphius webstore here, and the PDF version from DriveThru / RPGNow here. The physical version will be available in your friendly local game store in the new year.

ADVENTURE IN THE RUINS OF AN ALIEN WORLD

Blue. A beautiful yet alien world. Until six hundred years ago it was the home of an unimaginably advanced alien species, poised in splendid isolation on the brink of transcendence, refusing even to communicate with the lesser intelligences which had colonised its planetary twin. That’d be us—homo variens, the diverse and curious descendants of the colonists from Old Earth. Even our probes and telescopes were deflected, leaving us with tantalising glimpses of wonders beyond our ability to understand.

Then, six hundred years ago, the alien civilisation fell. Almost overnight: the lights on the surface of the planet Blue went out, the aliens’ structures seemed to dissolve, and the barrier which had protected them from prying eyes for millennia collapsed. But where had they all gone? Amid magnificent ruins we found devolved life forms, as confused and as uncomprehending as we.

None of us ever knew what had been lost. Until now. Now the Blues are back—and no one knows if even the Commonality can resist them. Let’s hope they want to be friends…

There’s been a murder on the fallen world of Blue, a planet of ragtag survivors and curious human colonists researching the remains of a near-transcendent alien civilisation. But the culprit is stranger than anyone had imagined; and, as factions manoeuvre for influence and control, a mystery is uncovered which threatens to change the Commonality forever!

BLUE includes:

  • Two whole alien worlds: maps, ecosystems, exointelligences, cultures, and more;
  • A multi-session adventure of intrigue, conspiracy, and mystery spanning an entire star system;
  • Secrets of the Commonality and the Mindjammer setting!

Buy your copy of BLUE today, in physical version + comp PDF copy, or in PDF-only version. The Commonality salutes you!

BLUE – Adventure in the Ruins of an Alien World.

Softback, 80 pages.

A Mindjammer adventure.

BLUE “thoughtcast edition” pre-release PDF

Blue CoverThe “thoughtcast edition” pre-release PDF of the new Mindjammer adventure BLUE is now available for Kickstarter backers to download!

If you backed the Kickstarter, you’ll be receiving an automated email with download links shortly, and you can also access it from your Backerkit account at https://mindjammer-the-roleplaying-game.backerkit.com/

This is a multi-session adventure / mini-campaign by Sarah Newton and John Snead set among the ruins of a near-transcendent alien civilisation, and takes your characters deep into the unknown.

Read the update here:

Here’s a  landscape shot of the world of Jessila, the second garden world in the system.

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Two new adventures for the Mindjammer RPG!

We’re delighted to announce the release today of not one but two brand new adventure supplements for Mindjammer – The Roleplaying Game. Funded by last December’s Kickstarter, we’re proud to bring you the thrilling exploration mystery adventure THE CITY PEOPLE, and DOMINION, the quickstart rules and introductory adventure for Mindjammer – a free PDF and special low-price print booklet!

The City People coverIn THE CITY PEOPLE, an event horizon probe has discovered a lost colony world beyond the Commonality Frontier like no one has ever seen before. Join the crew of Maggie, the Magnanimous Intervention sentient starship, and take the light of humankind’s civilisation to the stars. Are you ready to push back the darkness – whatever you may find?

THE CITY PEOPLE includes:

  • a mysterious and lethal alien world to explore – maps, biosphere, and more;
  • a deadly multi-session scenario of conflict, investigation, and mystery;
  • tech specs, deckplans, and details of the Space Force instrumentality;
  • pregenerated characters, including the chance to play a sentient starship!

Mindjammer - DOMINION QUICKSTART - cover pageDOMINION takes place beyond the borders of the New Commonality of Humankind, in the Sentient Alliance – turbulent worlds where the embers of the Venu War still glow. Even out here, stretched thin, the Commonality still tries to keep the light of civilisation alive: join a team of recruits to SCI Force – the Security and Cultural Integrity Instrumentality – on a mission gone horribly wrong on the cold war frontier with the Venu Successor States. Can you rise to the occasion and save the day before yet another world falls before the encroaching night?

DOMINION includes:

  • Quickstart rules to enable you to play a Mindjammer game with just this book!
  • Four pregenerated characters to get started right away;
  • Descriptions, maps, and plans of a strange alien world with an exotic lost colony civilisation;
  • A complete action-packed adventure showcasing the Mindjammer setting and rules, playable in one or more sessions.

Both THE CITY PEOPLE and DOMINION are available immediately in print and PDF from the Mindjammer Webstore at Modiphius.com, and in PDF from DriveThruRPG, and will soon be available in friendly local game stores everywhere!

The Mindjammer Kickstarter – Final Week!

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We’re delighted to announce that the successful MINDJAMMER KICKSTARTER campaign is now entering its final week. Launched on the 17th November to fund a massive expansion of the far future transhuman science-fiction and roleplaying game setting, the Kickstarter achieved its initial funding goal in 24 hours, and has since been unlocking exciting stretch goals featuring new supplements, sourcebooks, fiction, and adventures.

We’ve been absolutely thrilled by your response. You’ve given us such awesome feedback and contributions, and enabled us to unlock some fantastic goals: right now we have two adventures, a sourcebook for the Venu, an entire fiction collection, a player’s guide, a companion, an introductory adventure, an enhanced poster map of the Commonality, and even a Traveller version of the game! Now that we’re entering this crucial final week the Kickstarter is amazing value, and we’re hoping that even more of you will come on board and help us unlock still more books for your far future transhuman science fiction games.

The Kickstarter is offering a range of pledge levels, from “just the PDF” of the initial funding goal adventure THE CITY PEOPLE (and even that includes a free copy of the MINDJAMMER novel), to pledges including absolutely everything in digital format, and even pledges of print versions including the Mindjammer RPG core rules. The three most popular pledge levels right now are:

  • £45 / $67.50 PRINT + PDF CORE MASTER: Ideal if you’re getting into the Mindjammer RPG for the first time, this pledge includes physical print copies and digital versions of the MINDJAMMER RPG core rulebook, the HEARTS AND MINDS adventure, and THE CITY PEOPLE adventure; as well as digital (PDF) versions of everything released by the Kickstarter, which so far includes: the MINDJAMMER PLAYER’S GUIDE, the CITY PEOPLE Digipack Graphic and Map Resources, MINDJAMMER TRAVELLER, the MINDJAMMER COMPANION, the adventure BLUE, the MINDJAMMER novel, the novel-length short story collection SONGS OF OLD EARTH, the ENHANCED COMMONALITY SPACE SCHEMATIC, and CHILDREN OF ORION—the Venu sourcebook.
  • £20 / $30 PDF MASTER: Perfect if you already have the MINDJAMMER RPG core book, this great value pledge offers everything released by the Kickstarter in digital (PDF) format, which so far includes: the adventure THE CITY PEOPLE, the MINDJAMMER PLAYER’S GUIDE, the CITY PEOPLE Digipack Graphic and Map Resources, MINDJAMMER TRAVELLER, the MINDJAMMER COMPANION, the adventure BLUE, the MINDJAMMER novel, the novel-length short story collection SONGS OF OLD EARTH, the ENHANCED COMMONALITY SPACE SCHEMATIC, and CHILDREN OF ORION—the Venu sourcebook. That’s ten products for just £20 / $30!
  • £25 / $37.50 PRINT + PDF MASTER: Perfect if you have the MINDJAMMER RPG core book and would like a physical copy of the new adventure THE CITY PEOPLE, this pledge includes a print + PDF copy of the adventure THE CITY PEOPLE, and digital (PDF) versions of everything released by the Kickstarter, which so far includes: the MINDJAMMER PLAYER’S GUIDE, the CITY PEOPLE Digipack Graphic and Map Resources, MINDJAMMER TRAVELLER, the MINDJAMMER COMPANION, the adventure BLUE, the MINDJAMMER novel, the novel-length short story collection SONGS OF OLD EARTH, the ENHANCED COMMONALITY SPACE SCHEMATIC, and CHILDREN OF ORION—the Venu sourcebook.

The Kickstarter is also releasing print versions of supplements, which can be easily added to pledges at special “Kickstarter prices”. These include the following—more print versions will be added as they’re unlocked:

  • The MINDJAMMER RPG core book: 496 pages, hardback.
  • The adventure HEARTS AND MINDS: 80 pages, paperback.
  • The adventure THE CITY PEOPLE: 80 pages, paperback.
  • The MINDJAMMER PLAYER’S GUIDE: 160 pages, paperback.
  • The ENHANCED COMMONALITY SPACE SCHEMATIC POSTER MAP: A2 / ANSI-C size.

All in all great Kickstarter value—and we’re still unlocking new stretch goals almost every day! Full details, descriptions, previews, graphics, and more can be found at the Kickstarter page at http://tinyurl.com/jammerkick—so please drop by and pledge before Sunday the 20th December, and help fund this massive expansion of our far future transhuman science-fiction setting!

The Commonality salutes you!

MINDJAMMER. BEYOND THE HUMAN FRONTIER.

The Mindjammer Kickstarter begins Tuesday 17 Nov 2015!

MJKS teaserWe’re delighted to announce that this Tuesday 17 November 2015 at 12 noon GMT, we’ll be launching the Mindjammer Kickstarter, to massively expand the Mindjammer product line into 2016 and beyond!

We hope you’ll join us as we begin our foray into detailing the New Commonality of Humankind like never before, with a range of full-colour supplements, beginning with the colour print and PDF versions of our new adventure THE CITY PEOPLE – MYSTERY AND EXPLORATION BEYOND THE FRONTIER. But there’s so much more: with your help, we aim to unlock player’s guides, sourcebooks for the Core, Fringe, and even Outer Worlds, secrets of the Venu, adventures, campaigns, new fiction, and even a conversion of Mindjammer for the Traveller RPG. There’s something for everyone in the Mindjammer Kickstarter!

Check back here or at www.facebook.com/MindjammerPress or the Mindjammer Google+ community for the Kickstarter link from 12 noon on Tuesday 17 November! The Commonality salutes you!

Mindjammer – Hearts and Minds out now!

MJP_website_HnM_order_bannerWe’re delighted to announce that Hearts and Minds, the first scenario for Mindjammer – The Roleplaying Game, is out now! Order the adventure and download a complimentary PDF version today, with your print version shipping immediately. Hearts and Minds will also be available in hobby stores everywhere from May.

“One hundred years ago no one had even heard of aliens. Then the sightings began — uncanny lights by the Snow-Layer, anomalies on our radar, strange reports from lone farmers or the pithecines in the backwoods. Some people thought it was the brave explorers of legend, returned from fabled Homeworld to help us in our hour of need; others thought it was the precursor to an invasion by an alien race, with designs on the fertile lands of our cratered home.

“Twenty years ago they announced themselves — and it was both. The Homeworlders had come, in force, and were nothing like our myths foretold. Heedless of our ways, they swept in like a whirlwind, and it seemed there was nothing we could do to stop them.

“They called themselves The Commonality…”

The world of Olkennedy is on the brink of civil war. Deadly factions with nefarious agendas conspire for power in a society reeling from culture shock, and your characters are the only thing holding back a bloody conflict which will tear the planet apart!

Hearts and Minds includes:

  • a whole rediscovered world — maps, biosphere, civilisation, and society;
  • a thrilling multi-session scenario of conflict, investigation, and intrigue against the backdrop of
    developing civil war;
  • details of Commonality factions;
  • guidelines for convention and one-shot play.

Written by Mindjammer author-creator Sarah Newton, Hearts and Minds is an action-packed scenario for the award-winning Mindjammer — The Roleplaying Game, transhuman science-fiction roleplaying using the Fate Core rules, published by Mindjammer Press and distributed by Modiphius Entertainment (Achtung! Cthulhu, Mutant Chronicles, Thunderbirds). The Mindjammer — The Roleplaying Game core book is required for play.

Grab your blaster, thoughtcast your commands to the starship sentience, and engage the planing engines – the transhuman adventure is just beginning!

Mindjammer – The Roleplaying Game wins Griffie Award for Best RPG

We’re absolutely delighted and deeply honoured to announce that Mindjammer – The Roleplaying Game won the Griffie Award for Best Roleplaying Game at the Conpulsion 2014 convention in Edinburgh last weekend. From among a very competitive field (13th Age, Hillfolk, Numenera, Rocket Age, Blood and Smoke), the convention attendees voted for Mindjammer – The Roleplaying Game as Best RPG, which was awarded to Mindjammer writer Sarah Newton during the Closing Ceremony at 7pm on Sunday 27th April.

We’d like to thank all the convention attendees for voting for us, and the committee, blue shirts, and organisers of Conpulsion for a great convention, and for making the launch of Mindjammer – The Roleplaying Game such a memorable event – and congratulations to all the nominees in a very strong field! Thanks too to all of the many Mindjammer fans who’ve supported the setting over the years, and who’ve preordered and ordered the brand new second edition of the game, available for order now and appearing in your friendly local game store in May.

Creating a roleplaying game is never a solo effort. We’d like to thank Michal Cross for his gorgeous layout work on Mindjammer; Jason Juta, Ian Stead, Paul Bourne, Andy Wintrip, Andreas Schroth, Eric Lofgren, Fil Kearney, Earl Geier, Marco Morte, and Jeff Ward for their wonderful art; the Mindjammer Working Group for their encouragement, feedback, playtesting and support; and Chris and Rita Birch of Modiphius Entertainment for their tireless work promoting and distributing the game; and of course Fred Hicks, Leonard Balsera, and Rob Donoghue and all the folks at Evil Hat Productions for creating Fate Core in the first place, and making Mindjammer – The Roleplaying Game possible.

Thank you!

Sarah Newton
Chris McWilliam
Mindjammer Press, 30th April 2014

*****

Mindjammer – The Roleplaying Game is available in 496-page hardback from Modiphius Entertainment, including a complementary PDF, and in PDF-only version from Modiphius, DriveThruRPG, and RPGNow. Find out more about the game at www.mindjammer.com.

Mindjammer – The Roleplaying Game shipping now!

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Mindjammer Press and Modiphius Entertainment are delighted to announce that the physical version of Mindjammer – The Roleplaying Game is now shipping to customers. This 496-page hardback, a standalone far future transhuman science-fiction roleplaying game using the Fate Core System, is available for direct order from the Modiphius webstore (including a complementary PDF of the game), and also launches via distribution to hobby and game stores in May, where it will be participating in the Bits’n’Mortar initiative (meaning you’ll receive a complementary PDF when buying it in store also). If you’d just like the PDF version of the game, that’s also available from the Modiphius webstore and DriveThru / RPGNow.

Mindjammer – The Roleplaying Game is the second edition of the far future transhuman science-fiction setting, the first edition of which won a Judges Spotlight award at the 2010 ENnies. This new edition has been massively expanded to be a standalone Fate Core RPG, and includes:
 

  • full rules for starships, organisations, and culture operations
  • detailed character cultures, genotypes, and occupations — play a sentient starship!
  • new and innovative rules for describing planets, star systems, and alien life
  • deep background material on the New Commonality of Humankind
  • rules for the Mindscape and virtual worlds
  • starmaps and planet descriptions, histories and background
  • hyper-advanced equipment, weaponry, enhancements, starships, and more.

Mindjammer – The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.

Here’s what people have been saying about Mindjammer – The Roleplaying Game:

“A Must-Have for SF Fans” – Stargazer’s World

“It’s transhumanist space opera with a twist. Usually in transhumanist settings transfer of personalities is a common theme and the transferred mind is still considered to be the person it was before. This is different in Mindjammer and it makes the game much more playable in my opinion. The setting is definitely what makes the game a must-have for SF fans. It’s unique, extremely detailed, and should be a lot of fun to play.”

Review at Stargazer’s World, by Michael Wolf.

“Wow!” – UK Roleplaying

“Overall I have to say – “wow.” This is an epic piece of work… The scope and breadth is magnificent and the little personal details in each chapter make this a joy to read through. … The fact that the system uses Fate Core I find intriguing. In fact so much so that I will be placing my order forthwith! To be honest the price of $54.99 for a 500-page book and PDF I think is a bargain. This gets a hearty endorsement from UK Roleplaying. Grab your blasters and let’s all head for the stars!!”

Review at the UK Roleplaying blog.

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“Stunning” – Game Knight Reviews

“[Mindjammer] does damn near anything you might want it to do for a sci-fi campaign. Gracefully. With style. And in a way that’s fun for GM and players alike… From a layout and design standpoint, the book is stunning… If you’ve ever pondered running a FATE-based space campaign, I don’t think you’ll find a deeper resource of ready-to-use information than the Mindjammer book.”

Review of Mindjammer at The Game Knight Reviews.

“Mind-blowing” – Geek Native

“Mind-blowing… A Fate Core powered sci-fi RPG that feels larger than space istelf – and given there’s the Mindscape to explore, use, master and worry about, in addition to physical space, perhaps it really is that large. Mindjammer: The Roleplaying Game is a transhuman epic.”

Review at the Geek Native website, by Andrew Girdwood

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“Excellent!” – RPG.net

“Mindjammer is a great stand alone science fiction roleplaying game. Building on and adapting Fate Core to SF, you are propelled into a transhuman time of expansion, exploration and danger. Tools are provided to guide you on campaigns, adventures and constructing everything from characters to cultures, vehicles to huge structures. Really, very good indeed!”

  • Style: 5 (Excellent!)
  • Substance: 5 (Excellent!)

Mindjammer capsule review at RPG.net, by Graham Spearing

Mindjammer – The Roleplaying Game PDF-only Version now available!

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We’re delighted to announce that the PDF-only ebook version of Mindjammer – The Roleplaying Game is now available from our webstore at Modiphius.com, and also at DriveThruRPG and RPGNow. Buy the complete Mindjammer – The Roleplaying Game for viewing on your tablet device or computer, and for personal printout, and download immediately today!

We’re of course continuing to provide the print + PDF bundle of Mindjammer – The Roleplaying Game from the Modiphius webstore; the 496-page hardback is en route to our warehouse right now, and is expected to ship to customers next Monday, 14th April. You can order right now – and of course download the PDF version immediately!