The Monsters & Magic Roleplaying Game

Available now from Modiphius Entertainment and DriveThruRPG / RPGNow!

Monsters & Magic is a modern fantasy roleplaying game which mixes cutting edge rules mechanics and narrative techniques with traditional fantasy roleplaying concepts. Specifically designed to be used with classic fantasy supplements and adventures with little or no conversion, it allows players and GMs to pick up their favourite fantasy campaigns and characters and bring them to brilliant new life. It’s a game firmly in the “Old School Renaissance” spirit, and works seamlessly with classic fantasy products, new and old. Pick up your favourite old school campaigns, adventures, wilderness maps and encounter tables, those bestiaries, spellbooks, and gazetteers, and revisit them with this new set of rules.

Check out the Previews, Samples, and Downloads page for the latest sneak peeks and downloads!


About the Game

Monsters & Magic uses a rules mechanic we’re calling the “Effect Engine”. Basically, you roll 3d6 plus modifiers against a target number, and the number of points you get above or below that target act as a currency you can spend to take all manner of cool actions. Some are standard actions – doing damage, moving, knocking people over – and some are custom actions specific to your character class or even invented by you as you level up. It’s a simple and yet extensible system.

You’ll find a lot in the Monsters & Magic rules that’s familiar – there are attributes, modifiers, and hit points; there are traditional character classes, there’s an Armour Class, and there are levels and hit dice. But there are mental hit points, too, and effects you can place on yourself and others, some standard, some improvised, which can give you bonuses or penalties and have other cool game effects. The system is specifically designed to be easy to remember, flexible and permitting lots of improvisation, while retaining a solid “gamist” backbone, non-arbitary and as crunchy as you like.

What’s in the Book?

The Monsters & Magic rule book contains eight chapters, covering creating characters, with races and classes, the game system (including the Effect Engine core mechanic), core equipment, advancements, running the game, and a selection of spells and monsters focussing on low-level play. There are also rules for high-level play, including running ships, castles, and kingdoms as extensions to your character. Remember: you can use your favourite spell books and bestiaries with Monsters & Magic, as well as using the game standalone. The book also contains an introductory scenario, “Silvermoon”, and an appendix on using off-the-peg classic fantasy material with the rules.

The Old School Renaissance

A lot of people have quizzed us about the “old school renaissance” aspect of Monsters & Magic – what that means, whether M&M is an OSR game, and so on. Monsters & Magic‘s core design concept is profoundly OSR: the game has been written specifically to play classic fantasy type games, using classic fantasy resources without having to convert them, off the shelf, as is, with minimal prep. All of the things you’d expect to be able to do in that kind of fantasy game, you can do in Monsters & Magic – but you can do more, using the Effect Engine rules, and that’s where the “modern” bit comes in.

Artwork & Layout

Monsters & Magic is a full-size paperback RPG, with all new artwork by RPG industry luminaries like Jennell Jaquays (of old school Judges Guild and TSR fame, and of course much more!) whose artwork you can see on the left, Jason Juta (Warhammer 40K, Wizards of the Coast, etc), who did the gorgeous cover at the top of this page, Eric Lofgren (Fantasy Flight, Paizo, etc), Linda Jones (Triple Ace, Mongoose, etc) and Gill Pearce (Mongoose, Moon Design, etc). Layout and graphic design is by the awesome Michal Cross (Achtung Cthulhu, Mindjammer 2e).

The Open Game License

Monsters & Magic will be released under the OGL (open game license), and we also expect to release the “Effect Engine” with its own open license and SRD. This means you can write your own material for the Monsters & Magic game, and even create your own games using the Effect Engine.

The Future

Monsters & Magic is a non-setting specific roleplaying game, which you can use out of the box with your favourite fantasy setting, commercial or homegrown. Mindjammer Press will also be releasing future material for the game including expansions, settings, and scenarios.


Find out more about the Monsters & Magic RPG at our Monsters & Magic Google+ community, the Mindjammer Press Facebook page, and the Meme Machine Blog.


  1. Patrick Healey says:

    Is there a forum or messageboards where we can discuss the game and start to build a community?

  2. There is indeed, Patrick – there’s a growing community over at Google + on, where there’s currently a cool discussion about new monsters underway. Hope to see you there!


  1. […] Google+ community for the game, so please stop by and say hi, and we’re be maintaining a Monsters & Magic page at the Mindjammer Press website for game-related information, downloads, and so on. We hope […]

  2. […] a sneak peak at “Gramfive the Grim”, one of the sample characters from the upcoming Monsters & Magic RPG, available June 2013 from Mindjammer Press and Chronicle City. As I mentioned in my last blog post, […]

  3. […] Mindjammer Press publicará el próximo junio un nuevo juego de fantasía dungonera con un sistema basado en 3d6. Podéis leer más sobre el juego aquí. […]

  4. […] Expansions? Settings? Let us know! There’s a Google+ community (link here), and of course the Mindjammer Press website and my SarahNewtonWriter blog – please tell us what things you’d like to see for […]

  5. […] & Magic is a new game by Sarah Newton of Mindjammer Press based on the current trend of going back to the heady days of OD&D and BD&D known as the […]

  6. […] the cool cover, what attracted me to Monsters & Magic was the promise of an easy to play Old School Renaissance (OSR) RPG compatible with classic fantasy […]

  7. […] at DriveThru RPG. It’s been getting great reviews, and we have a growing site of material at Mindjammer Press, and a thriving Google+ community. See you […]

  8. […] months since Mindjammer Press launched my “old school fantasy, new school play” OSR RPG Monsters & Magic, and I’ve not been the only one since then working on new material for the game. Travis Casey […]

  9. […] players of the Monsters & Magic RPG, we decided we needed a larger variety of monsters to use – so we wrote a bunch up. […]

  10. […] to produce a German-language translation of the “old school fantasy, new school play” OSR RPG Monsters & Magic. Vagrant Workshop / Pro-Indie, a private alliance of independent game designers based in Germany […]

  11. […] Press website that Vagrant Workshop / Pro-Indie will be publishing a German version of our Monsters & Magic RPG. I’m very chuffed about this – not only is it a great opportunity to work with another […]

  12. […] The Monsters & Magic Roleplaying Game by Sarah Newton of Mindjammer Press sounds like an appealing mash-up of old-school roleplaying and more modern narrative mechanics. It’s also billed as being “designed to be used with classic fantasy supplements and adventures with little or no conversion.” Travis Casey’s review at really makes me want to give it a try. […]

  13. […] can buy Arduin products from the Emperor’s Choice, and also in PDF from DriveThru. You can get my Monsters & Magic RPG, which you can use with the Arduin Trilogy, from DriveThru here. Oh, and don’t forget my new […]

  14. […] impeccably written and edited by author Sarah Newton (who also put together the great retro-fantasy Monsters and Magic RPG, which I’ll also get around to reviewing […]

  15. […] World is beyond my comprehension and despite really wanting to I just couldn’t understand Monsters & Magic. This was an opportunity to try one out and the Glorantha element chimed with my slowly coming to […]

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