Mindjammer – The Roleplaying Game wins Griffie Award for Best RPG

We’re absolutely delighted and deeply honoured to announce that Mindjammer – The Roleplaying Game won the Griffie Award for Best Roleplaying Game at the Conpulsion 2014 convention in Edinburgh last weekend. From among a very competitive field (13th Age, Hillfolk, Numenera, Rocket Age, Blood and Smoke), the convention attendees voted for Mindjammer – The Roleplaying Game as Best RPG, which was awarded to Mindjammer writer Sarah Newton during the Closing Ceremony at 7pm on Sunday 27th April.

We’d like to thank all the convention attendees for voting for us, and the committee, blue shirts, and organisers of Conpulsion for a great convention, and for making the launch of Mindjammer – The Roleplaying Game such a memorable event – and congratulations to all the nominees in a very strong field! Thanks too to all of the many Mindjammer fans who’ve supported the setting over the years, and who’ve preordered and ordered the brand new second edition of the game, available for order now and appearing in your friendly local game store in May.

Creating a roleplaying game is never a solo effort. We’d like to thank Michal Cross for his gorgeous layout work on Mindjammer; Jason Juta, Ian Stead, Paul Bourne, Andy Wintrip, Andreas Schroth, Eric Lofgren, Fil Kearney, Earl Geier, Marco Morte, and Jeff Ward for their wonderful art; the Mindjammer Working Group for their encouragement, feedback, playtesting and support; and Chris and Rita Birch of Modiphius Entertainment for their tireless work promoting and distributing the game; and of course Fred Hicks, Leonard Balsera, and Rob Donoghue and all the folks at Evil Hat Productions for creating Fate Core in the first place, and making Mindjammer – The Roleplaying Game possible.

Thank you!

Sarah Newton
Chris McWilliam
Mindjammer Press, 30th April 2014

*****

Mindjammer – The Roleplaying Game is available in 496-page hardback from Modiphius Entertainment, including a complementary PDF, and in PDF-only version from Modiphius, DriveThruRPG, and RPGNow. Find out more about the game at www.mindjammer.com.

Mindjammer – The Roleplaying Game shipping now!

Mindjammer_hardback_Release

Mindjammer Press and Modiphius Entertainment are delighted to announce that the physical version of Mindjammer – The Roleplaying Game is now shipping to customers. This 496-page hardback, a standalone far future transhuman science-fiction roleplaying game using the Fate Core System, is available for direct order from the Modiphius webstore (including a complementary PDF of the game), and also launches via distribution to hobby and game stores in May, where it will be participating in the Bits’n’Mortar initiative (meaning you’ll receive a complementary PDF when buying it in store also). If you’d just like the PDF version of the game, that’s also available from the Modiphius webstore and DriveThru / RPGNow.

Mindjammer – The Roleplaying Game is the second edition of the far future transhuman science-fiction setting, the first edition of which won a Judges Spotlight award at the 2010 ENnies. This new edition has been massively expanded to be a standalone Fate Core RPG, and includes:
 

  • full rules for starships, organisations, and culture operations
  • detailed character cultures, genotypes, and occupations — play a sentient starship!
  • new and innovative rules for describing planets, star systems, and alien life
  • deep background material on the New Commonality of Humankind
  • rules for the Mindscape and virtual worlds
  • starmaps and planet descriptions, histories and background
  • hyper-advanced equipment, weaponry, enhancements, starships, and more.

Mindjammer – The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.

Here’s what people have been saying about Mindjammer – The Roleplaying Game:

“A Must-Have for SF Fans” – Stargazer’s World

“It’s transhumanist space opera with a twist. Usually in transhumanist settings transfer of personalities is a common theme and the transferred mind is still considered to be the person it was before. This is different in Mindjammer and it makes the game much more playable in my opinion. The setting is definitely what makes the game a must-have for SF fans. It’s unique, extremely detailed, and should be a lot of fun to play.”

Review at Stargazer’s World, by Michael Wolf.

“Wow!” – UK Roleplaying

“Overall I have to say – “wow.” This is an epic piece of work… The scope and breadth is magnificent and the little personal details in each chapter make this a joy to read through. … The fact that the system uses Fate Core I find intriguing. In fact so much so that I will be placing my order forthwith! To be honest the price of $54.99 for a 500-page book and PDF I think is a bargain. This gets a hearty endorsement from UK Roleplaying. Grab your blasters and let’s all head for the stars!!”

Review at the UK Roleplaying blog.

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“Stunning” – Game Knight Reviews

“[Mindjammer] does damn near anything you might want it to do for a sci-fi campaign. Gracefully. With style. And in a way that’s fun for GM and players alike… From a layout and design standpoint, the book is stunning… If you’ve ever pondered running a FATE-based space campaign, I don’t think you’ll find a deeper resource of ready-to-use information than the Mindjammer book.”

Review of Mindjammer at The Game Knight Reviews.

“Mind-blowing” – Geek Native

“Mind-blowing… A Fate Core powered sci-fi RPG that feels larger than space istelf – and given there’s the Mindscape to explore, use, master and worry about, in addition to physical space, perhaps it really is that large. Mindjammer: The Roleplaying Game is a transhuman epic.”

Review at the Geek Native website, by Andrew Girdwood

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“Excellent!” – RPG.net

“Mindjammer is a great stand alone science fiction roleplaying game. Building on and adapting Fate Core to SF, you are propelled into a transhuman time of expansion, exploration and danger. Tools are provided to guide you on campaigns, adventures and constructing everything from characters to cultures, vehicles to huge structures. Really, very good indeed!”

  • Style: 5 (Excellent!)
  • Substance: 5 (Excellent!)

Mindjammer capsule review at RPG.net, by Graham Spearing

Mindjammer – The Roleplaying Game PDF-only Version now available!

Mindjammer_PDF-only_Release

We’re delighted to announce that the PDF-only ebook version of Mindjammer – The Roleplaying Game is now available from our webstore at Modiphius.com, and also at DriveThruRPG and RPGNow. Buy the complete Mindjammer – The Roleplaying Game for viewing on your tablet device or computer, and for personal printout, and download immediately today!

We’re of course continuing to provide the print + PDF bundle of Mindjammer – The Roleplaying Game from the Modiphius webstore; the 496-page hardback is en route to our warehouse right now, and is expected to ship to customers next Monday, 14th April. You can order right now – and of course download the PDF version immediately!

Mindjammer Press and The Design Mechanism announce “The Chronicles of Future Earth” for RuneQuest 6th edition

The Chronicles of Future Earth_press_release_cover_mockup_THUMBNAIL

PRESS RELEASE

 

THE CHRONICLES OF FUTURE EARTH

RPG SETTING SOURCEBOOK

 
THE DESIGN MECHANISM AND MINDJAMMER PRESS ANNOUNCE “THE CHRONICLES OF FUTURE EARTH” FOR RUNEQUEST 6TH EDITION

“In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The great civilisations of Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh of a fruit a hundred millennia in the harvesting. And all around, a cry arose for heroes, to stand against the dying of the light and save the world from the sins of its past.

“Some said that it was the end of days. Some said that it was only the beginning. These pages tell the history of that time yet to come. These are the Chronicles of Future Earth.”

Mindjammer Press and The Design Mechanism are delighted to announce that The Chronicles of Future Earth science-fantasy roleplaying setting is back, in an all-new full-size hardback edition for the 6th edition of the RuneQuest game!

The Earth we know is gone, forgotten in the depths of time. In its place is a world of mystery and danger, steeped in a thousand centuries of history and legend, where humankind brushes shoulders with beings and creatures strange and monstrous. The Venerable Autocracy of Sakara, the greatest — and oldest — of the Springtide Civilisations, rules over half the world, led by an immortal God-Emperor whose very word is law. It’s a world of deep, dark forests, brooding mountains, timeworn ruins haunted with the ghosts of the past and the weird monsters of the future. Arcane sorcerers explore strange dimensions, terrible priests wield powers from godlike extradimensional intelligences, and mighty soldiers forge new histories from the ruins of the past. It’s a time of danger, reckoning, and adventure. Welcome to The Chronicles of Future Earth.

The Chronicles of Future Earth is a 296-page hardback supplement for the RuneQuest 6th edition game, detailing the cultures, peoples, and creatures of the Venerable Autocracy of Sakara, the oldest of the Springtide Civilisations. With extensive histories, maps, and background, rules for ancient treasures and technologies dug from the depths of the earth, and much more, The Chronicles of Future Earth is the first in a new line of RuneQuest supplements produced by Mindjammer Press, providing everything you need to adventure amid exotic civilisations and the ruins of an ancient past in the unimaginably distant future.

“I’ve been waiting to produce a full-size sourcebook for The Chronicles of Future Earth for several years,” said ENnie Award-winning RPG author Sarah Newton (Mindjammer, Monsters & Magic, Achtung! Cthulhu, Burn Shift, Legends of Anglerre), creator of the Chronicles. “RuneQuest 6th edition represents the cutting edge of the d100 system, and is a perfect ruleset for this new expanded edition. I’m really excited to see what the combined forces of RuneQuest 6 and The Chronicles of Future Earth can produce!”

Lawrence Whitaker, co-owner of The Design Mechanism, said: “We’re delighted that Mindjammer Press chose RuneQuest 6 as the engine for The Chronicles of Future Earth. It’s a wonderful setting and fits perfectly with the RuneQuest ethos. We are very much looking forward to seeing how Sarah and the Mindjammer Press team use the RuneQuest rules for Chronicles and are very happy to be working with them at long last.”

The Chronicles of Future Earth will be published by Mindjammer Press and distributed by Modiphius Entertainment Ltd. Scheduled for release Winter 2014/15. For further information on distribution and reviews please contact Modiphius Entertainment.

Download the full press release here.

Mindjammer RPG Preorders: Updated PDF Now Available!

Mindjammer_Preorder_Release

The Thoughtcast Edition pre-release PDF of Mindjammer – The Roleplaying Game has now been updated to the final production PDF for all Mindjammer pre-order customers. Click here to place your pre-order of the 496-page hardback and download the PDF version today, or if you’re already a pre-order customer click here to login to your account and download the new updated PDF. If you placed your pre-order without creating an account, click here to email us your order details, and we’ll resend your order confirmation and download link!

We’re also able to pin down the shipping date of the Mindjammer hardback now. Our printer informs us that we can expect to ship the 496-page hardback of Mindjammer – The Roleplaying Game from our warehouses on the 9th April, which means preorder customers should begin to receive copies from approximately Monday 14th April. The PDF and hardback versions of Mindjammer will also go on sale on the 9th April; all hardback orders will come bundled with a complementary PDF.

Modiphius Entertainment Announces “MINDJAMMER – The Roleplaying Game” From Mindjammer Press

Mindjammer Press and Modiphius Entertainment are delighted to announce their partnership to produce the new edition of Mindjammer – The Roleplaying Game, a transhuman science-fiction roleplaying game using the Fate Core system, written by ENnie Award-winning RPG and fiction writer Sarah Newton (Mindjammer, Achtung! Cthulhu, Monsters & Magic, Legends of Anglerre, Fate Core – Burn Shift, The Chronicles of Future Earth).

Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines – come and defend the light of humanity’s greatest civilisation as it spreads to the stars!

Mindjammer_Preorder_Release

Have you always wanted to play a modern science-fiction roleplaying game – with consistent yet futuristic science, virtual realities, sentient starships, realistic aliens, and mysterious worlds, yet action-packed and filled with adventure? Mindjammer is your answer. It’s a tabletop roleplaying game about heroic adventurers in the galaxy of the far future. With its hyper advanced technology humankind has spread to the stars, discovering ancient lost colonies and mysterious alien worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercenaries, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.

Mindjammer – The Roleplaying Game is a 496-page hardback with gorgeous artwork and astrography by industry stalwarts such as Jason Juta, Eric Lofgren, Andreas Schroth, and Ian Stead. It’s a standalone game with everything you need to play, including innovative new rules for alien life, planets, and star systems, organisations, culture conflict, hypertech, starmaps, background material, virtual realities and techno-psionic powers, and much more.

“We’re really excited to be releasing Mindjammer – The Roleplaying Game,” said Sarah Newton, co-owner of Mindjammer Press and author of the game. “Chris Birch (Modiphius) and I have worked together on many titles, including the ENnie-award winning Achtung! Cthulhu and first edition Mindjammer, and the ENnie-nominated Legends of Anglerre. It’s great to be teaming up now to bring Mindjammer – The Roleplaying Game and its line of supplements and fiction to a wide and discerning audience, using Modiphius’s proven industry expertise and excellent track record. We’re looking forward to a regular release of Mindjammer products with Modiphius, beginning with the core rulebook this May.”

“Mindjammer was first introduced as an incredible supplement for the enormous Starblazer Adventures RPG and it’s fantastic that Sarah has now developed the universe into such an incredible setting and brought it bang up to date with the Fate Core ruleset. I know Fate and sci-fi fans are going to find one of the best and most comprehensive roleplaying games at their fingertips,” said Chris Birch, Publisher of Modiphius.

You can pre-order Mindjammer – The Roleplaying Game right now from the Modiphius webstore and download the Thoughtcast Edition 496-page PDF immediately. The hardback version of the game is expected to ship in late March, and hit the shelves in May. A free preview is available from RPGNow.

It’s the Second Age of Space – the transhuman adventure is just beginning!

MINDJAMMER PRESS is a British games publisher founded by Sarah Newton (Mindjammer, Achtung! Cthulhu, Monsters & Magic, Legends of Anglerre, Fate Core – Burn Shift, The Chronicles of Future Earth) and Chris McWilliam to produce roleplaying games and related fiction, including: the transhuman science-fiction roleplaying game Mindjammer for Fate Core, and its series of supplements and novels; The Chronicles of Future Earth; and Monsters & Magic. Find out more about Mindjammer Press at http://www.mindjammerpress.com or follow them on Twitter @MindjammerPress or Facebook (www.facebook.com/MindjammerPress), or by email at info@mindjammer.com.

MODIPHIUS ENTERTAINMENT is a tabletop entertainment publisher whose games include Achtung! Cthulhu, Mutant Chronicles, DUST Adventures, Cogs, Cakes & Swordsticks and much more. Find out more information about Modiphius Entertainment and their games at http://www.modiphius.com or http://www.facebook.com/modiphius, or by emailing pr@modiphius.com.

Mindjammer – The Roleplaying Game out now!

We’re delighted to announce that Mindjammer – The Roleplaying Game is out now! Pre-order the game today, and receive the Thoughtcast Edition pre-release PDF immediately, the production PDF at the end of February, and the bumper 496-page hardback when it ships at the end of March.

Mindjammer – The Roleplaying Game is the second edition of the ENnie Award-winning transhuman science-fiction setting by Sarah Newton, published by Mindjammer Press and distributed by Modiphius Entertainment (Achtung! Cthulhu; Mutant Chronicles; Cogs, Cake and Swordsticks). It’s a complete standalone game rewritten from the ground up for the Fate Core rules, containing all the rules needed to play, including:

  • full rules for starships, organisations, and culture operations
  • detailed character cultures, genotypes, and occupations — play a sentient starship!
  • new and innovative rules for describing planets, star systems, and alien life
  • deep background material on the New Commonality of Humankind
  • rules for the Mindscape and virtual worlds
  • starmaps and planet descriptions, histories and background
  • hyper-advanced equipment, weaponry, enhancements, starships, and more.

You can find out lots more about Mindjammer at the Mindjammer pages, and preorder it directly at the Mindjammer Press webstore on Modiphius.com.

Grab your blaster, thoughtcast your commands to the starship sentience, and engage the planing engines – the transhuman adventure is just beginning!

German-language Version of Monsters & Magic to be Published by Vagrant Workshop

PRESS RELEASE

 
Mindjammer_logo_WHITE

 
Mindjammer Press and Vagrant Workshop / Pro-Indie are delighted to announce their agreement to produce a German-language translation of the “old school fantasy, new school play” OSR RPG Monsters & Magic. Vagrant Workshop / Pro-Indie, a private alliance of independent game designers based in Germany and led by Carsten Damm and Kathy Schad, will translate and publish the German-language version of the Mindjammer Press game, adding it to their catalogue of published games such as Equinox, Vampire City, Itras By, Valley of Eternity, and the German version of Jason Morningstar’s Fiasco.

Monsters and Magic - Web_page_Front_Cover_thumb

“This is the first translated version of the Monsters & Magic RPG, and we’re very happy to see the game and its Effect Engine core mechanic made available to a wider audience,” said Sarah Newton, co-owner of Mindjammer Press and author of the Monsters & Magic game. “Vagrant Workshop have a great track record for producing quality games they believe in passionately, and we’re looking forwards to working with them.”

“We have been looking for a new fantasy game ever since we stopped working on Earthdawn Third Edition, and think that we’ve found a perfect match for our product folio with Monsters & Magic,” added Carsten Damm, co-lead designer of Vagrant Workshop.

Vagrant Workshop / Pro-Indie expect to release the German-language version of the Monsters & Magic in 2014.

You can find the full text of the press release here.

Launching at GenCon 2013 – The “Monsters & Magic” RPG!

The Monsters & Magic RPG

The Monsters & Magic RPG at GenCon 2013


This week at GenCon 2013, our “old school fantasy – new school play” RPG Monsters & Magic is launching in print version at the Chronicle City booth (1751). By ENnie Award-winning game designer Sarah Newton, and featuring a gorgeous cover by Jason Juta, interior art by such industry stalwarts as Jennell Jaquays, Linda Jones, Eric Lofgren, Brad McDevitt, and Gill Pearce, and maps by Rich LeDuc, Monsters & Magic is a 140-page softback containing all you need to play your classic old school modules and supplements with a new and modern set of rules – with little or no conversion.

Grab a copy today from Chronicle City, publishers of the print version – either direct from their booth at GenCon, or by mail order from their webstore, or in PDF from DriveThruRPG. Copies will be making their way into distribution to your Friendly Local Game Store soon!

You can also check out Monsters & Magic in action – it’s being played at Games on Demand at GenCon at 2pm!

Out now! The “Monsters & Magic” Roleplaying Game

Monsters and Magic - Web_page_Front_Cover_thumbMindjammer Press is delighted to announce the publication of its old school renaissance fantasy roleplaying game, Monsters & Magic! Written and designed by ENnie Award-winning games designer Sarah Newton, Monsters & Magic is a fusion of classic fantasy roleplaying with modern rules concepts, letting you play your favourite characters and campaigns with a new and innovative set of rules!

OLD SCHOOL FANTASY – NEW SCHOOL PLAY!

Monsters & Magic is an “Old School Renaissance” fantasy roleplaying game with a difference. Combining the atmosphere of classic fantasy games with modern RPG mechanics, it lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules. Battle giants, defeat dragons, explore deadly dungeons and mysterious wilderlands – and bring your favourite adventures, supplements, spellbooks, and bestiaries to brilliant new life!

This complete fantasy roleplaying game features:

  • the Effect Engine, a modular open-license rules system
  • action-packed adventure from 1st to 20th level and beyond
  • rules for castles, kingdoms, guilds, and warships
  • Silvermoon, an introductory adventure for levels 1-4
  • new rules for alignment, hazards, encounters, treasures, epic and mythic gaming, and more!

With layout by Michal Cross (Achtung! Cthulhu, Mindjammer 2nd edition, Mutant Chronicles), and artwork by industry legends Jennell Jaquays, Jason Juta, Linda Jones, Eric Lofgren, Brad McDevitt, and Gill Pearce, Monsters & Magic is the first in a line of Mindjammer Press products uniting old school fantasy and new school play!

Available now in digital format from RPG Now and DriveThru – introductory price only $9.99! Hardcopy to launch at GenCon and in hobby and game stores everywhere (rrp $24.99). Dust off your spell book, polish that suit of +1 plate armour, and unsheath your vorpal blade. Adventure awaits!

*****

Check out our Monsters & Magic homepage for previews, downloads, artwork, and much more about the game!

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