The Mindjammer Kickstarter – Final Week!

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We’re delighted to announce that the successful MINDJAMMER KICKSTARTER campaign is now entering its final week. Launched on the 17th November to fund a massive expansion of the far future transhuman science-fiction and roleplaying game setting, the Kickstarter achieved its initial funding goal in 24 hours, and has since been unlocking exciting stretch goals featuring new supplements, sourcebooks, fiction, and adventures.

We’ve been absolutely thrilled by your response. You’ve given us such awesome feedback and contributions, and enabled us to unlock some fantastic goals: right now we have two adventures, a sourcebook for the Venu, an entire fiction collection, a player’s guide, a companion, an introductory adventure, an enhanced poster map of the Commonality, and even a Traveller version of the game! Now that we’re entering this crucial final week the Kickstarter is amazing value, and we’re hoping that even more of you will come on board and help us unlock still more books for your far future transhuman science fiction games.

The Kickstarter is offering a range of pledge levels, from “just the PDF” of the initial funding goal adventure THE CITY PEOPLE (and even that includes a free copy of the MINDJAMMER novel), to pledges including absolutely everything in digital format, and even pledges of print versions including the Mindjammer RPG core rules. The three most popular pledge levels right now are:

  • £45 / $67.50 PRINT + PDF CORE MASTER: Ideal if you’re getting into the Mindjammer RPG for the first time, this pledge includes physical print copies and digital versions of the MINDJAMMER RPG core rulebook, the HEARTS AND MINDS adventure, and THE CITY PEOPLE adventure; as well as digital (PDF) versions of everything released by the Kickstarter, which so far includes: the MINDJAMMER PLAYER’S GUIDE, the CITY PEOPLE Digipack Graphic and Map Resources, MINDJAMMER TRAVELLER, the MINDJAMMER COMPANION, the adventure BLUE, the MINDJAMMER novel, the novel-length short story collection SONGS OF OLD EARTH, the ENHANCED COMMONALITY SPACE SCHEMATIC, and CHILDREN OF ORION—the Venu sourcebook.
  • £20 / $30 PDF MASTER: Perfect if you already have the MINDJAMMER RPG core book, this great value pledge offers everything released by the Kickstarter in digital (PDF) format, which so far includes: the adventure THE CITY PEOPLE, the MINDJAMMER PLAYER’S GUIDE, the CITY PEOPLE Digipack Graphic and Map Resources, MINDJAMMER TRAVELLER, the MINDJAMMER COMPANION, the adventure BLUE, the MINDJAMMER novel, the novel-length short story collection SONGS OF OLD EARTH, the ENHANCED COMMONALITY SPACE SCHEMATIC, and CHILDREN OF ORION—the Venu sourcebook. That’s ten products for just £20 / $30!
  • £25 / $37.50 PRINT + PDF MASTER: Perfect if you have the MINDJAMMER RPG core book and would like a physical copy of the new adventure THE CITY PEOPLE, this pledge includes a print + PDF copy of the adventure THE CITY PEOPLE, and digital (PDF) versions of everything released by the Kickstarter, which so far includes: the MINDJAMMER PLAYER’S GUIDE, the CITY PEOPLE Digipack Graphic and Map Resources, MINDJAMMER TRAVELLER, the MINDJAMMER COMPANION, the adventure BLUE, the MINDJAMMER novel, the novel-length short story collection SONGS OF OLD EARTH, the ENHANCED COMMONALITY SPACE SCHEMATIC, and CHILDREN OF ORION—the Venu sourcebook.

The Kickstarter is also releasing print versions of supplements, which can be easily added to pledges at special “Kickstarter prices”. These include the following—more print versions will be added as they’re unlocked:

  • The MINDJAMMER RPG core book: 496 pages, hardback.
  • The adventure HEARTS AND MINDS: 80 pages, paperback.
  • The adventure THE CITY PEOPLE: 80 pages, paperback.
  • The MINDJAMMER PLAYER’S GUIDE: 160 pages, paperback.
  • The ENHANCED COMMONALITY SPACE SCHEMATIC POSTER MAP: A2 / ANSI-C size.

All in all great Kickstarter value—and we’re still unlocking new stretch goals almost every day! Full details, descriptions, previews, graphics, and more can be found at the Kickstarter page at http://tinyurl.com/jammerkick—so please drop by and pledge before Sunday the 20th December, and help fund this massive expansion of our far future transhuman science-fiction setting!

The Commonality salutes you!

MINDJAMMER. BEYOND THE HUMAN FRONTIER.

The Mindjammer Kickstarter – Open Now!

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We’re delighted to announce the launch today of the MINDJAMMER KICKSTARTER to fund a massive expansion of the far future transhuman science-fiction and roleplaying game setting. Featuring sourcebooks, supplements, and adventures, as well as new fiction including the second and third novels in the Mindjammer trilogy, this marks a major step up for the award-winning game.

The first £5,000 goal of the Kickstarter is to fund THE CITY PEOPLE, an action-packed 80-page adventure of mystery and exploration on an alien world, featuring horror, thrills, and scientific discovery aboard the sentient Space Force explorer ship Magnanimous Intervention. Once this is funded we have lined up stretch goals including sourcebooks such as the Core Worlds and Venu, new adventures and fiction, and more surprises beyond.

“The time is right for a Mindjammer kickstarter,” said Sarah Newton (Mindjammer, Achtung! Cthulhu, Legends of Anglerre, Monsters & Magic, Burn Shift, The Chronicles of Future Earth), author of Mindjammer and director of Mindjammer Press. “We’ve reached a critical mass of material ready for publication, and over the past 18 months since launching the second edition we’ve assembled a great team of talented artists, writers, and layout designers to take us to the next level. I have over a million words of source material written, and am very excited that we now have the opportunity to bring it to Mindjammer fans old and new.”

The Mindjammer line is co-published by Modiphius Entertainment, who are supporting Mindjammer Press with advice, marketing and logistics to help ensure the Kickstarter and its fulfilment are a success. “With our experience of running several major Kickstarters we’re well aware of how to help where it counts,” said Chris Birch, director of Modiphius Entertainment and leading light of such successful Kickstarters as Achtung! Cthulhu, Mutant Chronicles, and the recent Infinity RPG. “We’ve seen the Mindjammer line grow from the early days of Starblazer Adventures and now working together as Modiphius and Mindjammer Press it’s been great seeing the Commonality grow and grow with fans right across the world.”

The Mindjammer –The Roleplaying Game kickstarter launches today, Tuesday 17 November 2015, and runs until Sunday 20 December. It offers a wide range of popular pledges, from all-you-can-eat digital product pledges to print products and more. In addition to sourcebooks, supplements, and adventures detailing the New Commonality of Humankind and the awesome adventures you can have there using the Fate Core rules (from Evil Hat Productions), the kickstarter also features stretch goals such as a version of the Mindjammer game for the Traveller roleplaying game rules, and brand new fiction in the Mindjammer universe, including the second and third novels in the Mindjammer trilogy following the first critically acclaimed novel already available.

Check out the Mindjammer – The Roleplaying Game kickstarter today at https://www.kickstarter.com/projects/328469751/mindjammer-the-roleplaying-game. The future awaits!

MINDJAMMER. BEYOND THE HUMAN FRONTIER.

The Mindjammer Kickstarter begins Tuesday 17 Nov 2015!

MJKS teaserWe’re delighted to announce that this Tuesday 17 November 2015 at 12 noon GMT, we’ll be launching the Mindjammer Kickstarter, to massively expand the Mindjammer product line into 2016 and beyond!

We hope you’ll join us as we begin our foray into detailing the New Commonality of Humankind like never before, with a range of full-colour supplements, beginning with the colour print and PDF versions of our new adventure THE CITY PEOPLE – MYSTERY AND EXPLORATION BEYOND THE FRONTIER. But there’s so much more: with your help, we aim to unlock player’s guides, sourcebooks for the Core, Fringe, and even Outer Worlds, secrets of the Venu, adventures, campaigns, new fiction, and even a conversion of Mindjammer for the Traveller RPG. There’s something for everyone in the Mindjammer Kickstarter!

Check back here or at www.facebook.com/MindjammerPress or the Mindjammer Google+ community for the Kickstarter link from 12 noon on Tuesday 17 November! The Commonality salutes you!

Mindjammer nominated for two ENnie Awards – vote today!

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We’re delighted to announce that MINDJAMMER – THE ROLEPLAYING GAME, our far future transhuman science-fiction roleplaying game, has been nominated for two ENnies in this year’s 2015 ENnie Awards!

We’ve been nominated in the Best Rules category, and also for Product of the Year. Competition is stiff, but we are very honoured to have been nominated.

Voting is open today (Saturday 4th July) for ten days (closing on 14th July) – and you can click here to go to the voting page to place your vote. Please consider placing a vote for Mindjammer – the Roleplaying Game in the Best Rules and Product of the Year categories – and good luck to all the nominees!

We’d like to thank everyone for your great support and encouragement. We hope you’ll continue to enjoy your Mindjammer games, and look forward to exploring our transhuman future with you.

The Commonality salutes you!

Sarah Newton
Normandy, July 4 2015

Mindjammer – Hearts and Minds out now!

MJP_website_HnM_order_bannerWe’re delighted to announce that Hearts and Minds, the first scenario for Mindjammer – The Roleplaying Game, is out now! Order the adventure and download a complimentary PDF version today, with your print version shipping immediately. Hearts and Minds will also be available in hobby stores everywhere from May.

“One hundred years ago no one had even heard of aliens. Then the sightings began — uncanny lights by the Snow-Layer, anomalies on our radar, strange reports from lone farmers or the pithecines in the backwoods. Some people thought it was the brave explorers of legend, returned from fabled Homeworld to help us in our hour of need; others thought it was the precursor to an invasion by an alien race, with designs on the fertile lands of our cratered home.

“Twenty years ago they announced themselves — and it was both. The Homeworlders had come, in force, and were nothing like our myths foretold. Heedless of our ways, they swept in like a whirlwind, and it seemed there was nothing we could do to stop them.

“They called themselves The Commonality…”

The world of Olkennedy is on the brink of civil war. Deadly factions with nefarious agendas conspire for power in a society reeling from culture shock, and your characters are the only thing holding back a bloody conflict which will tear the planet apart!

Hearts and Minds includes:

  • a whole rediscovered world — maps, biosphere, civilisation, and society;
  • a thrilling multi-session scenario of conflict, investigation, and intrigue against the backdrop of
    developing civil war;
  • details of Commonality factions;
  • guidelines for convention and one-shot play.

Written by Mindjammer author-creator Sarah Newton, Hearts and Minds is an action-packed scenario for the award-winning Mindjammer — The Roleplaying Game, transhuman science-fiction roleplaying using the Fate Core rules, published by Mindjammer Press and distributed by Modiphius Entertainment (Achtung! Cthulhu, Mutant Chronicles, Thunderbirds). The Mindjammer — The Roleplaying Game core book is required for play.

Grab your blaster, thoughtcast your commands to the starship sentience, and engage the planing engines – the transhuman adventure is just beginning!

Mindjammer – A “Must-Have” Game at GenCon (IPR Booth #2221)

Mindjammer from Sarah Newton’s Mindjammer Press is one of my favorite games of the year, and it will hopefully be a breakout game at Gen Con.”

So says Chris Helton of the Dorkland blog, writing on Bleeding Cool this week in his article “The Five Must-Have Gen Con Games“. We’re totally stoked that Mindjammer is sitting alongside such RPG industry luminaries as Numenera, 13th Age, Castles and Crusades, and Achtung! Cthulhu as one of Bleeding Cool’s “Must-Have” games at GenCon 2014, taking place this week (August 14-17) in Indianapolis.

Mindjammer will of course be at GenCon – you can pick up your 500-page hardback of our standalone Fate Core transhuman science-fiction roleplaying game at the Indie Press Revolution (IPR) booth (booth #2221), together with a complementary PDF version of the game. There are also two games of Mindjammer being played – Hearts & Minds at 2pm on Thursday, and A Quiet Extraction at 8pm on Saturday – and check out Games on Demand, too.

Wishing all attendees a great GenCon 2014!

Mindjammer – The Roleplaying Game wins Griffie Award for Best RPG

We’re absolutely delighted and deeply honoured to announce that Mindjammer – The Roleplaying Game won the Griffie Award for Best Roleplaying Game at the Conpulsion 2014 convention in Edinburgh last weekend. From among a very competitive field (13th Age, Hillfolk, Numenera, Rocket Age, Blood and Smoke), the convention attendees voted for Mindjammer – The Roleplaying Game as Best RPG, which was awarded to Mindjammer writer Sarah Newton during the Closing Ceremony at 7pm on Sunday 27th April.

We’d like to thank all the convention attendees for voting for us, and the committee, blue shirts, and organisers of Conpulsion for a great convention, and for making the launch of Mindjammer – The Roleplaying Game such a memorable event – and congratulations to all the nominees in a very strong field! Thanks too to all of the many Mindjammer fans who’ve supported the setting over the years, and who’ve preordered and ordered the brand new second edition of the game, available for order now and appearing in your friendly local game store in May.

Creating a roleplaying game is never a solo effort. We’d like to thank Michal Cross for his gorgeous layout work on Mindjammer; Jason Juta, Ian Stead, Paul Bourne, Andy Wintrip, Andreas Schroth, Eric Lofgren, Fil Kearney, Earl Geier, Marco Morte, and Jeff Ward for their wonderful art; the Mindjammer Working Group for their encouragement, feedback, playtesting and support; and Chris and Rita Birch of Modiphius Entertainment for their tireless work promoting and distributing the game; and of course Fred Hicks, Leonard Balsera, and Rob Donoghue and all the folks at Evil Hat Productions for creating Fate Core in the first place, and making Mindjammer – The Roleplaying Game possible.

Thank you!

Sarah Newton
Chris McWilliam
Mindjammer Press, 30th April 2014

*****

Mindjammer – The Roleplaying Game is available in 496-page hardback from Modiphius Entertainment, including a complementary PDF, and in PDF-only version from Modiphius, DriveThruRPG, and RPGNow. Find out more about the game at www.mindjammer.com.

Mindjammer – The Roleplaying Game shipping now!

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Mindjammer Press and Modiphius Entertainment are delighted to announce that the physical version of Mindjammer – The Roleplaying Game is now shipping to customers. This 496-page hardback, a standalone far future transhuman science-fiction roleplaying game using the Fate Core System, is available for direct order from the Modiphius webstore (including a complementary PDF of the game), and also launches via distribution to hobby and game stores in May, where it will be participating in the Bits’n’Mortar initiative (meaning you’ll receive a complementary PDF when buying it in store also). If you’d just like the PDF version of the game, that’s also available from the Modiphius webstore and DriveThru / RPGNow.

Mindjammer – The Roleplaying Game is the second edition of the far future transhuman science-fiction setting, the first edition of which won a Judges Spotlight award at the 2010 ENnies. This new edition has been massively expanded to be a standalone Fate Core RPG, and includes:
 

  • full rules for starships, organisations, and culture operations
  • detailed character cultures, genotypes, and occupations — play a sentient starship!
  • new and innovative rules for describing planets, star systems, and alien life
  • deep background material on the New Commonality of Humankind
  • rules for the Mindscape and virtual worlds
  • starmaps and planet descriptions, histories and background
  • hyper-advanced equipment, weaponry, enhancements, starships, and more.

Mindjammer – The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.

Here’s what people have been saying about Mindjammer – The Roleplaying Game:

“A Must-Have for SF Fans” – Stargazer’s World

“It’s transhumanist space opera with a twist. Usually in transhumanist settings transfer of personalities is a common theme and the transferred mind is still considered to be the person it was before. This is different in Mindjammer and it makes the game much more playable in my opinion. The setting is definitely what makes the game a must-have for SF fans. It’s unique, extremely detailed, and should be a lot of fun to play.”

Review at Stargazer’s World, by Michael Wolf.

“Wow!” – UK Roleplaying

“Overall I have to say – “wow.” This is an epic piece of work… The scope and breadth is magnificent and the little personal details in each chapter make this a joy to read through. … The fact that the system uses Fate Core I find intriguing. In fact so much so that I will be placing my order forthwith! To be honest the price of $54.99 for a 500-page book and PDF I think is a bargain. This gets a hearty endorsement from UK Roleplaying. Grab your blasters and let’s all head for the stars!!”

Review at the UK Roleplaying blog.

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“Stunning” – Game Knight Reviews

“[Mindjammer] does damn near anything you might want it to do for a sci-fi campaign. Gracefully. With style. And in a way that’s fun for GM and players alike… From a layout and design standpoint, the book is stunning… If you’ve ever pondered running a FATE-based space campaign, I don’t think you’ll find a deeper resource of ready-to-use information than the Mindjammer book.”

Review of Mindjammer at The Game Knight Reviews.

“Mind-blowing” – Geek Native

“Mind-blowing… A Fate Core powered sci-fi RPG that feels larger than space istelf – and given there’s the Mindscape to explore, use, master and worry about, in addition to physical space, perhaps it really is that large. Mindjammer: The Roleplaying Game is a transhuman epic.”

Review at the Geek Native website, by Andrew Girdwood

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“Excellent!” – RPG.net

“Mindjammer is a great stand alone science fiction roleplaying game. Building on and adapting Fate Core to SF, you are propelled into a transhuman time of expansion, exploration and danger. Tools are provided to guide you on campaigns, adventures and constructing everything from characters to cultures, vehicles to huge structures. Really, very good indeed!”

  • Style: 5 (Excellent!)
  • Substance: 5 (Excellent!)

Mindjammer capsule review at RPG.net, by Graham Spearing

Mindjammer – The Roleplaying Game PDF-only Version now available!

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We’re delighted to announce that the PDF-only ebook version of Mindjammer – The Roleplaying Game is now available from our webstore at Modiphius.com, and also at DriveThruRPG and RPGNow. Buy the complete Mindjammer – The Roleplaying Game for viewing on your tablet device or computer, and for personal printout, and download immediately today!

We’re of course continuing to provide the print + PDF bundle of Mindjammer – The Roleplaying Game from the Modiphius webstore; the 496-page hardback is en route to our warehouse right now, and is expected to ship to customers next Monday, 14th April. You can order right now – and of course download the PDF version immediately!

Mindjammer Press and The Design Mechanism announce “The Chronicles of Future Earth” for RuneQuest 6th edition

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PRESS RELEASE

 

THE CHRONICLES OF FUTURE EARTH

RPG SETTING SOURCEBOOK

 
THE DESIGN MECHANISM AND MINDJAMMER PRESS ANNOUNCE “THE CHRONICLES OF FUTURE EARTH” FOR RUNEQUEST 6TH EDITION

“In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The great civilisations of Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh of a fruit a hundred millennia in the harvesting. And all around, a cry arose for heroes, to stand against the dying of the light and save the world from the sins of its past.

“Some said that it was the end of days. Some said that it was only the beginning. These pages tell the history of that time yet to come. These are the Chronicles of Future Earth.”

Mindjammer Press and The Design Mechanism are delighted to announce that The Chronicles of Future Earth science-fantasy roleplaying setting is back, in an all-new full-size hardback edition for the 6th edition of the RuneQuest game!

The Earth we know is gone, forgotten in the depths of time. In its place is a world of mystery and danger, steeped in a thousand centuries of history and legend, where humankind brushes shoulders with beings and creatures strange and monstrous. The Venerable Autocracy of Sakara, the greatest — and oldest — of the Springtide Civilisations, rules over half the world, led by an immortal God-Emperor whose very word is law. It’s a world of deep, dark forests, brooding mountains, timeworn ruins haunted with the ghosts of the past and the weird monsters of the future. Arcane sorcerers explore strange dimensions, terrible priests wield powers from godlike extradimensional intelligences, and mighty soldiers forge new histories from the ruins of the past. It’s a time of danger, reckoning, and adventure. Welcome to The Chronicles of Future Earth.

The Chronicles of Future Earth is a 296-page hardback supplement for the RuneQuest 6th edition game, detailing the cultures, peoples, and creatures of the Venerable Autocracy of Sakara, the oldest of the Springtide Civilisations. With extensive histories, maps, and background, rules for ancient treasures and technologies dug from the depths of the earth, and much more, The Chronicles of Future Earth is the first in a new line of RuneQuest supplements produced by Mindjammer Press, providing everything you need to adventure amid exotic civilisations and the ruins of an ancient past in the unimaginably distant future.

“I’ve been waiting to produce a full-size sourcebook for The Chronicles of Future Earth for several years,” said ENnie Award-winning RPG author Sarah Newton (Mindjammer, Monsters & Magic, Achtung! Cthulhu, Burn Shift, Legends of Anglerre), creator of the Chronicles. “RuneQuest 6th edition represents the cutting edge of the d100 system, and is a perfect ruleset for this new expanded edition. I’m really excited to see what the combined forces of RuneQuest 6 and The Chronicles of Future Earth can produce!”

Lawrence Whitaker, co-owner of The Design Mechanism, said: “We’re delighted that Mindjammer Press chose RuneQuest 6 as the engine for The Chronicles of Future Earth. It’s a wonderful setting and fits perfectly with the RuneQuest ethos. We are very much looking forward to seeing how Sarah and the Mindjammer Press team use the RuneQuest rules for Chronicles and are very happy to be working with them at long last.”

The Chronicles of Future Earth will be published by Mindjammer Press and distributed by Modiphius Entertainment Ltd. Scheduled for release Winter 2014/15. For further information on distribution and reviews please contact Modiphius Entertainment.

Download the full press release here.