Capharnaum — Interviews Galore

The Capharnaum — Tales of the Dragon Marked Kickstarter continues to gather momentum, and we’ve been doing a load of interviews, some with Capharnaum’s authors, and some about the Kickstarter itself.

To make these various interviews easier to find, we’ve pulled a list together here. Enjoy!

Nov 29th Interview with Capharnaum creator, Fraçois Cedelle
Nov 28th Interview with Capharnaum creator, Raphaël Bardas
Nov 27th RPGNet Q&A with Sarah Newton
Nov 24th G*M*S Magazine chats with Sarah Newton (audio available)
Nov 19th Farsight Blogger’s Jonathan Hicks talks to Sarah Newton

The Tears of Ampharool — Capharnaüm Quickstart

Tears_of_Ampharool_Cover Excited about our new Kickstarter for Capharnaüm — Tales of the Dragon-Marked, but want to try before you buy?

Head over to the Kickstarter page today and download a copy of The Tears of Ampharool, a quick-start adventure, which includes a simplified set of Capharnaüm rules, a 1-2 session adventure, and five pre-generated characters that show off some of the many paths available to your Dragon Marked. (Also, riding dragons!)

The Desert of Fire, the fearsome Aramla El-Nar, holds many secrets, a fiery waste which has swallowed entire armies and kingdoms whole. When their trade caravan is engulfed by a mysterious sandstorm, your Dragon-Marked heroes receive a call to adventure which may set them on their path to glory. Participate in all the romance, mystery, and adventure of the One Thousand and One Nights, with ancient magics, terrifying foes, and a forgotten betrayal which might change the world…!

Already a backer? Head straight to the quickstart download page.

The Capharnaum Kickstarter – OPEN NOW!


Today, Mindjammer Press is delighted to announce the launch of the Capharnaum Kickstarter, a new campaign to fund the production of the English-language version of this gorgeous and action-packed fantasy roleplaying game, originally published in French by Studio Deadcrows. Arabian Nights-style adventure in a fantasy world of crusaders, ancient empires, world-striding heroes, and mysterious draconic powers, Capharnaum comes as a beautiful 400-page hardback core book, and a complete line of supplements, adventures, screen, and support material which we’d like to ask you to help us fund. Check out the campaign today by clicking here or on the image above.

Map of the World of Capharnaum NW

As a book, Capharnaum is a gorgeous artefact – beautiful and evocative artwork, and a profound and fascinating setting that riffs off historical and mythic themes to create a compelling game world. It also has a custom system which really hits our sweet spot: simple, elegant, and quick to learn, it’s also extremely flexible in play, and allows for some real depth with increasing system mastery. It’s been a sparkling gem on the French RPG scene for ten years, and has recently celebrated its decade with a second edition, and Mindjammer Press is proud to have the opportunity to bring it to an English-language audience.

In Capharnaum, you’ll find a fantasy Middle Sea surrounded by lands and empires reminiscent of mythical and historical ones of our own world, from ancient Agalanthia, a little like ancient Greece or Rome, through a Hispanic Aragon and its new Quarterian religion, the Shiradim of Capharnaum, and the Arabian-like Saabi. But the heart of the action starts in Jazirat, a peninsula similar to ancient Arabia, and coveted by all the world’s realms…

Map of Jazirat (labels RGB)_section

But your characters are above and outside these conflicts. You play one of the Dragon-Marked, individuals from any nation or tribe, marked by the mystical dragons, servitors of the gods, for a mysterious destiny. You find yourself thrown together with people who might otherwise be your foes, working together to change the world… Will you heed the call to adventure?

We’re launching the Capharnaum campaign today – right now, in fact – so please check out the campaign page where there’s a video and lots more information about the game. Also, as ever, we’re available for Q&A on the Kickstarter comments page, and to assist with anything you need. It was such an experience running the Mindjammer Kickstarter campaign two years ago, it’s been totally life-changing and has led to some awesome friendships and – we hope you’ll agree – a fantastic series of supplements and scenarios of ever-increasing quality which shows no signs of stopping! We’re very excited at the prospect of jumping in again, and we hope you’ll join us to explore this spectacular FRP game line and setting.

The Mindjammer Player’s Guide and the Enhanced Commonality Space Schematic – OUT NOW!

We’re delighted to announce today the release of The Mindjammer Player’s Guide – Adventuring in the New Commonality of Humankind, a major new rules release for Mindjammer – The Roleplaying Game, from ENnie-award winning writer Sarah Newton (Mindjammer, Legends of Anglerre, Achtung! Cthulhu, Monsters & Magic).

The Mindjammer Player’s Guide is a book specifically for players of Mindjammer—The Roleplaying Game. It contains all the rules you need to play as a player, with complete character creation sequences, new genotypes and cultures, and a whole new octant of Commonality Space in which to set your character stories and adventures. It contains:

  • The essential Fate Core system, all the rules you need to create and play characters in the Mindjammer universe—including rules for creating and playing sentient starship characters!
  • Descriptions and histories of the New Commonality of Humankind.
  • New starmaps, homeworlds, and genotypes of Commonality Space.
  • Rules for the Mindscape and virtual worlds.

Note that while the Mindjammer Player’s Guide contains some new content, it also reiterates much of the material of the Mindjammer – The Roleplaying Game Core book. You don’t need the Player’s Guide if you already have that book – although your players may love a copy!

At the same time, we’re also releasing The Enhanced Commonality Space Schematic poster map, a gorgeous remastered and updated version of the New Commonality Schematic from the Mindjammer Core Book and Mindjammer Player’s Guide. Expanded with new information and illustrations of key worlds and system data, the Enhanced Schematic comes in both high-resolution PDF and TIF formats and also as a Desktop Wallpaper for your tablet or PC! Visualise the vastness of the New Commonality of Humankind with this gorgeous artwork schematic by Mindjammer lead artist Jason Juta (Mindjammer, Shadowrun, Gamma World, Warhammer 40K, Battletech, Song of Ice and Fire).

The Mindjammer Player’s Guide and The Enhanced Commonality Space Schematic are available now in PDF digital format on and DriveThruRPG, with the print edition available from the 23rd November.

Mindjammer: The Core Worlds Sourcebook and The Mindjammer Companion – OUT NOW!

We’re delighted to announce the launch today of two brand new supplements for Mindjammer – The Roleplaying Game!

First up is The Core Worlds Sourcebook, by Sarah Newton (Mindjammer, Achtung! Cthulhu, Legends of Anglerre, Monsters & Magic, The Chronicles of Future Earth), David Donachie (Mindjammer, Legends of Anglerre, Solipsist), Paul Mitchener (Mindjammer, Age of Arthur, Mythic Britain, Starfall), and John Snead (Mindjammer, Aeon Trinity, Exalted, Blue Rose, The Dying Earth).

The Core Worlds Sourcebook details a vast sector of Commonality Space for your Mindjammer games. Focussing for the first time on the ancient, decadent, and sophisticated heart of the Commonality, it provides you with deep background and material to explore this fascinating region. Play Fringe Worlders experiencing the strangeness of the Core first-hand, or Core Worlders, sure of their superiority, until they leave their homes and are found wanting. Play planetary sentiences ruling whole worlds, ancient dynasties with plans crossing millennia, illegal xenomorphs fighting oppression and neglect in the forbidden substrates beneath the towering arcologies. Push the boundaries of transhuman science-fiction gaming—explore what it means to be human itself. A bright, bizarre, and thought-provoking milieu for your Mindjammer games!

The Core Worlds Sourcebook includes:

  • The history and background of the Core, including lavish maps, new genotypes and strange subcultures.
  • Deep detail on Manhome, including maps and descriptions of Old Earth, Old Mars, Green Moon, and more!
  • The Fargate Network and the mysterious 3-Space Instrumentality.
  • Descriptions, artwork, and stats for the Custodians—the secret rulers of the Core Worlds.
  • Guides for Core Worlds campaigns. Go beyond what it means to be human!

Second up, the Mindjammer Companion welcomes you to the turbulent worlds of the Outremer subsector, out on the Commonality frontier. It’s the heart of the Rim Sector, a spectacular, violent place of feuding polities in the no-man’s land between the Commonality and the Venu Empire. In the aftermath of war, everything is up for grabs: Successor States rise and fall, the new xenomorph Sentient Alliance flexes its muscles, and the Commonality and the nefarious Venu jostle for position, knowing that war could break out again at any moment.</p

The Mindjammer Companion includes:

  • History and background of the Outremer Subsector, including subsector octant maps.
  • Essays on the conflicting economic systems which vie for supremacy out beyond the Frontier, far from the Resource Allocation Sentiences of the Commonality core.
  • The five generations of Commonality starship design.
  • New cultures and genotypes.
  • An octant map of the Heritage Contestation and planetary maps and writeups for 30 adventure-packed worlds!

The Mindjammer Companion presents material which originally appeared in the Mindjammer (Traveller Edition) sourcebook, converted and repurposed for use with the Fate Core system and Mindjammer—The Roleplaying Game. The Mindjammer—The Roleplaying Game core book is required for play.

Both The Core Worlds Sourcebook and the Mindjammer Companion are now available in PDF format on and DriveThruRPG, with the print edition available from the 23rd November.